![]() The longest known forced checkmate with disregard for the 50-move rule is a mate in 549. ![]() 3 pieces per side), this endgame tablebase page, gives the following position, with checkmate in 262 moves: 6k1/5n2/8/8/8/5n2/1RK5/1N6 w - 0 1ġ. Flip the direction indicators to change the direction (at the start of the game).For the specified details (ignoring the 50-move rule, max. Players cannot move their allies' pieces in 2v2, only their own. If 2v2, the game continues on until both players on either team have been defeated. That player no longer makes any moves their turn is skipped. Once a player's king is captured, their king is to be removed from the board but all of their pieces stay in place, inactive (but capturable). Everyone takes turns playing in a circle.Ĭheckmate does not kill a player until their king has been captured (taken/killed) by an enemy piece. This includes that you're not allowed to move your king into harm's way - or out of harm's way - even if your king is under check (2v2). The rules remain the same as regular chess. Everyone chooses their sides/teams (choose colors/teams at top right), then roll a dice or flip a coin to determine which team/player goes first.
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